References and Resources

References

  1. Crawford, Chris (2012-12-12). Chris Crawford on Interactive Storytelling (2nd Edition) (p. 161). Pearson Education. Kindle Edition.

  2. Miles, Rob. C# Programming Yellow Book Exellent C# Book, Free online / download pdf-version.

Visual Guide To Level Design - For Multiplayer Games: Bobby Ross

Game Mechanics - Advanced Game Design: Dormans, Adams. 2012

Advanced Game Design, Sellers, Michael

Unity Package Files - Used in Course:

Updated Apr. 12 2019

ScriptableObject Factory - box.com

Scriptable Object Factory Article: Lior Tal

InventorySystem - Updated Code Files: Apr 10,2019

InventoryDisplay Prefab Package S19

Simplified MiniGame - Project3

Unity 2D Game Design Tutorials:

David Arcila - Game Design Resources

Unity Cheat Sheet

Unity Tutorials - RayWenderlich.com

Unity 2D Character Animation Tutorial - John Stejskal

Sprite Sheet Animation Tutorial

Ground-Check Tutorial

Unity Animator Tutorial Player Sprite Sheeet: Link to download and Tutorial: https://www.youtube.com/watch?v=TU6wflRqT5Q

Delegates Tutorials: Juan Gomez on UnityDojo

CSV File Tutorial To Import Data from a CSV File:

Pixelnest 2D Game Tutorial: Scrolling-Shooter,Parallax, Scrolling Background, Shooting Projectiles, etc.

Saving Player Data:

Saving World Objects: Sitepoint Tutorial

Turn-Based RPG Battle

Unity Scriptable Object Factory

http://www.tallior.com/unity-scriptableobject-factory/

Public Domain 2-D Game Assets:

GameArt 2D - (Used in Class Demo Project)

Daniel Cook's Planet Cute

Glitch Garden

Free Fantasy Maps

Open Game Art

Open Game Art Bundle

WidgetWorx - SpriteLib

Random Game-World Generator

Fantasy Map Tutorial and Resources

Jessee Freeman

Windows Platformer Game Starter Kit

Also: Search the Unity Asset Store for: Unity 2D-Platformer Tutorial Assets

In Class -Zombie Game Items:

Tutorial - Dialog System:

From: http://opengameart.org/users/osmic

http://www.villeseppanen.com

My game art portfolio. 2D, 3D and UI graphics. Art by Osmic

Zombie Textures Download Link

Hero's Journey

[Summary from Myth and the Movie -Christopher Vogler](http://www.tlu.ee/~rajaleid/montaazh/Hero's Journey Arch.pdf)

Story Generator Ideas

Rules for Story-Telling: Pixar, Emily Coats:

Pixar: 6 Rules of StoryTelling

  • Rule #14 — Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

  • Rule #1 — You admire a character for trying, more than for their successes.

  • Rule #16 — What- are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

  • Rule #15 — If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

  • Rule #4 — Once upon a time there was . Every day, . One day . Because of that, . Because of that, . Until finally .

  • Rule #12 — Discount the first thing that comes to mind. And the 2nd, 3rd, 4th, 5th — get the obvious out of the way. Surprise yourself.

  • Rule #7 — Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

Emoji Story Prompts

Create-Your-Own Story Ideas

CYOA - Templates

Branched Learning Scenarios

Adventure Games - Articles

Character Development Discussion

Creating Atmosphere

HerStory

Narrative Structure

Game Design Concepts - ch1

Critical Vocabulary for Games - Costikyan

Standard Patterns in Choice-Based Games

WebToons a New Form For Graphic Narrative

Tutorials

2D Camera Tutorial

Behavior Tree and Utility AI Comparision

Behavior Tree Tutorial

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