Unity PlayerPrefs Dictionary
// This function could be extended easily to handle any additional data we wanted to store in our PlayerProgress object
private void SavePlayerProgress()
{
// Save the value playerProgress.highestScore to PlayerPrefs, with a key of "highestScore"
PlayerPrefs.SetInt("highestScore", playerProgress.highestScore);
}var myVariable : float;
PlayerPrefs.SetFloat("Player Score", 10.0);
myVariable = PlayerPrefs.GetFloat("Player Score");
print (myVariable);Last updated