References and Resources
References
Introduction To Game-Design and Prototyping, Jeremy Gibon. https://www.amazon.com/Introduction-Game-Design-Prototyping-Development/dp/0134659864/ref=dp_ob_title_bk
Crawford, Chris (2012-12-12). Chris Crawford on Interactive Storytelling (2nd Edition) (p. 161). Pearson Education. Kindle Edition.
Miles, Rob. C# Programming Yellow Book Exellent C# Book, Free online / download pdf-version.
Norton, Terry. Learning C# by Developing Games with Unity 3D Beginner's Guide, Terry Norton. PacktPub eBook Version
Unity Programming Patterns: http://www.habrador.com/tutorials/programming-patterns/
Visual Guide To Level Design - For Multiplayer Games: Bobby Ross
Game Mechanics - Advanced Game Design: Dormans, Adams. 2012
Advanced Game Design, Sellers, Michael
Unity Package Files - Used in Course:
Updated Apr. 12 2019
ScriptableObject Factory - box.com
Scriptable Object Factory Article: Lior Tal
InventorySystem - Updated Code Files: Apr 10,2019
InventoryDisplay Prefab Package S19
Simplified MiniGame - Project3
Unity 2D Game Design Tutorials:
David Arcila - Game Design Resources
Unity Tutorials - RayWenderlich.com
Unity 2D Character Animation Tutorial - John Stejskal
Sprite Sheet Animation Tutorial
Unity Animator Tutorial Player Sprite Sheeet: Link to download and Tutorial: https://www.youtube.com/watch?v=TU6wflRqT5Q
Delegates Tutorials: Juan Gomez on UnityDojo
CSV File Tutorial To Import Data from a CSV File:
Pixelnest 2D Game Tutorial: Scrolling-Shooter,Parallax, Scrolling Background, Shooting Projectiles, etc.
Saving Player Data:
Saving World Objects: Sitepoint Tutorial
Unity Scriptable Object Factory
http://www.tallior.com/unity-scriptableobject-factory/
Public Domain 2-D Game Assets:
GameArt 2D - (Used in Class Demo Project)
Fantasy Map Tutorial and Resources
Windows Platformer Game Starter Kit
Also: Search the Unity Asset Store for: Unity 2D-Platformer Tutorial Assets
In Class -Zombie Game Items:
From: http://opengameart.org/users/osmic
My game art portfolio. 2D, 3D and UI graphics. Art by Osmic
Hero's Journey
[Summary from Myth and the Movie -Christopher Vogler](http://www.tlu.ee/~rajaleid/montaazh/Hero's Journey Arch.pdf)
Story Generator Ideas
Rules for Story-Telling: Pixar, Emily Coats:
Pixar: 6 Rules of StoryTelling
Rule #14 — Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
Rule #1 — You admire a character for trying, more than for their successes.
Rule #16 — What- are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
Rule #15 — If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
Rule #4 — Once upon a time there was . Every day, . One day . Because of that, . Because of that, . Until finally .
Rule #12 — Discount the first thing that comes to mind. And the 2nd, 3rd, 4th, 5th — get the obvious out of the way. Surprise yourself.
Rule #7 — Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
CYOA - Templates
Adventure Games - Articles
Character Development Discussion
Critical Vocabulary for Games - Costikyan
Standard Patterns in Choice-Based Games
WebToons a New Form For Graphic Narrative
Tutorials
Behavior Tree and Utility AI Comparision
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