Change Sprites
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeSprite : MonoBehaviour
{
public List<Sprite> sprites = new List<Sprite>(); //initialize list before Start( )
private int current;
private SpriteRenderer spriteRenderer;
// Use this for initialization
void Start ()
{
current = 0;
spriteRenderer = GetComponent<SpriteRenderer> ();
}
public void swapSprite ()
{
current++;
if (current < sprites.Count) {
spriteRenderer.sprite = sprites [current];
Debug.Log ("Sprite changed to index " + current);
}
}
}Use in LevelManager.cs

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