PickUp PreFabs

Throughout our game we will want to have game items for the player to interact with. Often these are considered Pick-up items.

Create / Configure PickUp PreFab GameObject

In Unity, we'll want to create and configure gameObjects that will have this script attached to give desired behavior. You are required to have 4 types of PickUp objects in your game, 3 must have tag: Collectible, 1 can have tag: Hazard. See additional information - Create 2D Sprite Prefab: Rock

  • Create a 2D Sprite GameObject

  • Add a Collider2D to the GameObject, configure collider shape

  • Configure the Collider2D to be isTrigger == true

  • Select a tag for the gameObject: "Collectible", "Hazard", other?

  • Add Rigidbody2D if the gameObject will move

  • Optional add additional Collider2D inside trigger Collider2D, to keep this gameObject from falling through the floor's Collider2D.

  • Add PickUp script

    • Select type from dropdown in inspector

    • Set value, set a positive value

  • Drag into Project Assets Resource Folder to create as a prefab

PickUp Class - v1

using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public enum PickupType
{
    crate, crystal, rock, heart                 //add as needed
}


public class PickUp : MonoBehaviour
{

    [SerializeField]
    private int item_value=0;

    //property for item_value updating health, score
    public int Value
    {
        get
        {
            return item_value;
        }
        set
        {
            value = item_value;
        }

    }   

    public PickupType type; //what is the PickupType of this object

}// end class

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