PlayerStats - Final
Updated 4/24/2019
Added GameData Event: onPlayerDataUpdate
using UnityEngine;
using UnityEngine.UI;
public class PlayerStats : MonoBehaviour {
    public Text scoreText; //populate in the inspector
    public Text healthText;
    // Use this for initialization
    void Start () {
        ////make connection with Text component on GameObject
           UpdateDisplay();
        GameData.instanceRef.onPlayerDataUpdate.AddListener(UpdateDisplay);
    }
    void UpdateDisplay()
    {
        healthText.text = "Health: " + GameData.instanceRef.Health;
        scoreText.text = "Total Score: " + GameData.instanceRef.Score  ;
    }
}//end classLast updated
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