CS1335
  • Introduction
  • Assignments
    • A1: Meta, Metta
    • A2: Functions, Emotions
    • A3: Repeat Patterns
    • A4 - Objects: Things and No Thing
    • Final Inspirations
    • A?: Grid Patterns
    • Inspiration
  • Getting Started
    • Processing
    • PDE - Code Editor
    • Learning Processing
  • Java Language
    • Java Syntax
      • Typed-Variables
      • Float - Integer Conversion Errors
      • Modulus
      • Functions
      • Object Reference Data Types
      • Arrays
        • Class Example Code
      • Switch-Case Statement
      • Ternary Operator
      • Class
  • Project 1
    • Random Variation
    • Noise
    • HSB Color Mode
      • HSB Color Wheel
        • Dynamic ColorWheel
        • HSB Color Palette Tool
    • PShape Objects
      • Example Code: PShape
        • Inspiration
    • Modeling Emotions
      • Emotions
        • Kandinsky Color - Emotion
    • PShape with Contour
    • Recursion
      • Recursion Call-Stack
      • Recursion Examples
        • Example Code 1
        • Example Code 2
    • Recursion - PShape
    • Recursive Patterns
    • Planning Structure: Functions:
      • Example Code - Feb 19
      • Final Code Structure
    • Project 1: Programmatic Variations in Color
      • LerpColor
      • Map Function
      • Map with LerpColor
      • noise( )
    • Transforms for Mirroring
    • Project 1-Steps
  • Grid Based Designs
    • Computational Design
    • Artist: Victor Vasarely
    • Grid Pattern Design
    • 1D - Array of PShapes for Grid Layout
      • Truchet Tiling
      • Example Code S2020
      • Example Code March 11
      • Example - March9
      • Example Code
    • PShapes in Grid Regions
    • Grid Region Logic
    • Pattern Preview - Transforms: Translate & Scale
  • Project 2
    • Project 2 - 2D Arrays for Gradient Logic
      • 2D Array Grid with Labels
    • Grid Patterns using 2D Array Indexes: i, j
      • Example Class Code
    • lerpColor( ) and map( ) Functions
    • Demo Lerp Colors
    • 2D Arrays with lerpColor
    • Create PShape 2D Array
    • Function: Populate2DArray( )
    • Function: DisplayShapeMatrix()
    • Transforms for Position, Rotation, Scale of ShapeMatrix Elements
    • Project 2 - Steps
    • Animation for ShapeMatrix
      • Animation w/Noise
  • Object Oriented Programming
    • Introduction to Objects
    • Button States
    • Buttons as Objects
      • Button Class
    • Create Object Instances
    • Button Types
    • Modeling Buttons: States and Events
    • OOP - Inheritance
    • OOP - Polymorphism
    • Child-Class: PImageButton
    • PShape - SVG Objects
    • Menu of Buttons
    • ButtonGroup - Final Version
    • Slider Controller
    • UML Class Diagram
  • Project 3
    • Project 3 - Logic, Steps
    • Project 3 - Class Definitions
      • Button
      • PImageButton
      • ButtonGroup
      • Pattern
        • PShapes - SVG, Vertex Shapes
        • Setting Colors For Patterns
        • Pattern - With Child-PShapes
      • Slider
      • Particles
  • Modeling
    • UML Class Diagram
  • Resources and References
    • Glossary
    • Resources
      • Acoustics
      • Learning Science
        • Emotional Intelligence
      • Creativity
      • Conceptual Art
      • Books
        • Art
      • Games, Rules
      • Complexity
    • Random Inspiration
      • Ulm School
      • Heart-Mind, Mind, Body
      • Statistical Uncertainty
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  1. Grid Based Designs
  2. 1D - Array of PShapes for Grid Layout

Truchet Tiling

Previous1D - Array of PShapes for Grid LayoutNextExample Code S2020

Last updated 5 years ago

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Truchet Tiling

The code below shows an example of Truchet Tiling - The

Code Example

This code example shows how we can use a 1-Dimensional array of PShapes to create a grid arrangement of shapes.

PShape[] shapes;
int colWidth=30;
int rowHeight = 30;
void setup() {
  size(600, 600);
  colorMode(HSB, 360, 100, 100);
  background(200, 100, 100);
  strokeJoin(ROUND);
  stroke(0);
  strokeWeight(15);
  shapes = populateArray(colWidth, rowHeight);
  drawGrid(shapes, colWidth, rowHeight);
}

PShape[] populateArray( float colWidth, float rowHeight) {
  PShape[] shapes;
  int numRows =int( height/rowHeight);
  int numCols =int( width/colWidth);
  shapes = new PShape[numRows * numCols];
  PShape block1 = createBlock( colWidth, rowHeight, true);
  PShape block2 = createBlock( colWidth, rowHeight, false);
  for ( int i=0; i< numRows* numCols; i++) {
    float rand = random(0, 2);
    if ( rand > 1) { //flip a coin
      shapes[i]= block1; ///use block 1
    } else {
      shapes[i]= block2;
    }
  }
  return shapes;
}


PShape createBlock( float xSize, float ySize, boolean mode ) {
  PShape s2;
  s2=createShape();
  s2.beginShape();
  if ( mode == true) { //arrangement 0
    s2.vertex( 0, 0);
    s2.vertex( xSize, ySize);
  } else {
    s2.vertex( xSize, 0);
    s2.vertex( 0, ySize);
  }
  s2.endShape();
  return s2;
}


void drawGrid(PShape[] shapes, int colWidth, int rowHeight ) {
  int numRows = height/rowHeight;
  int numCols = width/colWidth;
  int xPos=0;
  int yPos = 0;
  int k=0;
  for ( int i=0; i< numRows; i++) { //rows
    for ( int j=0; j< numCols; j++) { //cols
      PShape s =shapes[k] ;
      shape( s, xPos, yPos);
      xPos += colWidth;
      k++;
    }
    xPos=0;
    yPos += rowHeight;
  }
}

void draw() { //draw must be included for mouseReleased event function to work
}

void mouseReleased() {
  background(random(360), 100,100);
  shapes = populateArray(colWidth, rowHeight);
  drawGrid(shapes, colWidth, rowHeight);
}
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