Project 1-Steps

Conceptual Art to Express Emotion / Energy

Step 1: Determine Emotions to express:

See Models of Emotion: , Concept Maps, Mental Models, Mind Map

Create Personal Situation Concept Map. (Submit with Project 1 documents) Select a personal situation that has an associated range of positive and negative emotions. Sketch a concept-map to brainstorm the concepts and emotions associated with your situation.

  • Divide your concept-map sketch into 2 regions: Negative, Positive

  • Put 'Situation' as the center concept ( no need to provide specific details about situation )

  • Add associated concepts to negative or positive sides

  • Add emotions to each side, position the emotions to indicate the strength of emotion - with the strongest emotions located at the outer edges of the regions, neutral emotions near the central dividing line

  • Result: Select at least 5 emotions to represent in your artwork, list these along the bottom of your concept map.

  • Project Planning Document - ( does not need to be submitted with Project 1 documents )

    • Define variables:

      • region colors ( minimum of 4 custom colors required )

      • PShape length ranges (minSize, maxSize)

    • Main Emotions: ordered list of 5 emotions or feelings

  • Planning document as a guide to complete the logic to determine parameters for the RecursivePattern functions, for each region..

    • Negative - region: 0 < mouseX < balancePoint

    • Positive - region: balancePoint < mouseX < width

Code Structure: Function Signatures:

//Helper Functions will call Recursive pattern functions
//Contain map and lerpColor logic
void positivePattern( float balancePoint, int mx)
void negativePattern( float balancePoint, int mx)


//recursivePattern functions with parameters
//Use size, minSize for termination 
void posRecursivePattern(float size,  color c1  )
void negRecursivePattern(float size,  color c1 )


//Custom PShape functions - use vertex points
//minimum of 8 vertex points per function
//one shape must have a cutout - inner contour
PShape customPosShape(  float len, color c1)
PShape customPosShape(  float len, color c1)

Step 2: Region Logic: PositivePattern, NegativePattern:

Helper functions: with logic for each region to determine color, size based on mouseX position relative to the balancePoint position.

//determine current size, color: gradients across the positive region
void positivePattern(  float balancePoint, int mX){
   
  color cPos1 = color( 230, 100, 100); //purple
  color cPos2 = color( 80, 100, 100); //lime
  
  //define curColor based on mX relative to balancePoint
  float fraction = map( mX, balancePoint, width, 0.0, 1.0);
  color curColor = lerpColor( cPos2, cPos1, fraction); //fraction varies beteween 0.0, 1.0
  
  float curSize = map( mX, balancePoint, width, minSize, maxSize );
  
  //Call Recursive Function
  posRecursivePattern( curSize, curColor);
  }

float curSize - determined by region and mouseX

  • use map( ) to determine curSize for each region

float curSize = map( mX, balancePoint, width, minSize, maxSize );

colors: Define 2 colors per region: cPos1, cPos2 - determined by region and mouseX

  • use map( ) to determine color gradient fraction

float fraction = map( mX, balancePoint, width, 0.0, 1.0);

  • use lerpColor( ), fraction to determine color for current mouseX position

color curColor = lerpColor( cPos2, cPos1, fraction); //fraction varies beteween 0.0, 1.0

  • you must determine logic for negative region

Optional: Random Pops of Color, Hue Variation

  • Optional: determine probability for random pop of color, this can be set for each region, or can vary within each region using map( ) to set value of float randPopColor

    float randPopColor = map( mouseX, balancePoint, width, 0.2, 0.4); float randValue = random( 0, 1); if( randValue < randPopColor){ curColor = color( 250, 100, 100); }

  • you can add small variation in hue float hueVariation = random( -5, 5); curColor = color( hue(curColor) + hueVariation, saturation(curColor), brightness(curColor));

Call Recursive Function

posRecursivePattern( curSize, curColor);

Step 3: Recursive Functions:

     //Draws a single motif - nested size and color gradient
void posRecursivePattern( float size, color c1){
  //termination test
  if(size < minSize){
    return;
  }
  //task
  float fraction = map( size, minSize, maxSize, 0.2, 1.0); //may want to customize
  color curColor = color( hue(c1), saturation( c1), brightness(c1)*fraction);
  PShape s1 = customPosShape( size, curColor); //test the shape
  shape(s1,0,0); //render the shape at the origin
  
  //recursive call
  posRecursivePattern( size * 0.8, c1); 
  //task - with reversed stacking - mirror across origin
  pushMatrix();
  scale( -1, -1);//mirror across the x, y axis (origin)
  shape( s1, 0, 0);
  popMatrix();
}

Termination Condition

if(size < minSize) { return; }

Recursive Function Task: Create, Render Custom PShape

Use map function to determine how brightness should change for each individual PShape layer. Local variable: fraction changes as size changes, with the smallest size corresponding to the smallest fraction value: 0.2. Adjust as needed.

float fraction = map( size, minSize, maxSize, 0.2, 1.0); color curColor = color( hue(c1), saturation( c1),brightness(c1)*fraction); PShape s1 = customPosShape( size, curColor); shape(s1,0,0); //render the shape at the origin

Recursive Function Call

You must modify size for each recursive call, this can be done when setting the input parameters as below.

posRecursivePattern( size * 0.8, c1);

Step 4. Custom PShapes: Specify Vertex using len parameter

PShape with Cut-out:

The code below shows an example of using Processing's PShape methods to create an inner cut-out for a shape. After specifying the shape's outer vertices, in clock-wise order, use s.beginContour( ) to start specifying inner points in the counter-clockwise direction. Complete the cutout vertex logic using s.endContour( )

//Draws a single shape
PShape customPosShape(  float len, color c1){
  PShape s; //declare our first object-type variable //heap - object memory
  fill( c1);//attempt to set color for the shape
  s = createShape( );//initialize our shape
  s.beginShape();
  s.vertex( 0,0  ); //1 x, y points
  s.vertex(.5 * len , 0 ); //2
  s.vertex(len , .5* len ); //3
  s.vertex(.5 * len , len  );//4
  s.vertex( 0,  .5* len ); //5
  s.vertex( 0, 0 ); //6
  
  s.beginContour(); //make internal cutout 
  s.vertex( len*.25,len*.45); //inner cutouts - point 5
  s.vertex(len*.6, len*.6);  // 
  s.vertex( len*.45, len*.25); // 
  s.vertex(0,0);
  s.endContour(); //end internal cutout

  
  s.endShape();
  //shape( s, 0,0);  //render to the canvas
  return s; //return the PShape
  
}

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