CS1335
  • Introduction
  • Assignments
    • A1: Meta, Metta
    • A2: Functions, Emotions
    • A3: Repeat Patterns
    • A4 - Objects: Things and No Thing
    • Final Inspirations
    • A?: Grid Patterns
    • Inspiration
  • Getting Started
    • Processing
    • PDE - Code Editor
    • Learning Processing
  • Java Language
    • Java Syntax
      • Typed-Variables
      • Float - Integer Conversion Errors
      • Modulus
      • Functions
      • Object Reference Data Types
      • Arrays
        • Class Example Code
      • Switch-Case Statement
      • Ternary Operator
      • Class
  • Project 1
    • Random Variation
    • Noise
    • HSB Color Mode
      • HSB Color Wheel
        • Dynamic ColorWheel
        • HSB Color Palette Tool
    • PShape Objects
      • Example Code: PShape
        • Inspiration
    • Modeling Emotions
      • Emotions
        • Kandinsky Color - Emotion
    • PShape with Contour
    • Recursion
      • Recursion Call-Stack
      • Recursion Examples
        • Example Code 1
        • Example Code 2
    • Recursion - PShape
    • Recursive Patterns
    • Planning Structure: Functions:
      • Example Code - Feb 19
      • Final Code Structure
    • Project 1: Programmatic Variations in Color
      • LerpColor
      • Map Function
      • Map with LerpColor
      • noise( )
    • Transforms for Mirroring
    • Project 1-Steps
  • Grid Based Designs
    • Computational Design
    • Artist: Victor Vasarely
    • Grid Pattern Design
    • 1D - Array of PShapes for Grid Layout
      • Truchet Tiling
      • Example Code S2020
      • Example Code March 11
      • Example - March9
      • Example Code
    • PShapes in Grid Regions
    • Grid Region Logic
    • Pattern Preview - Transforms: Translate & Scale
  • Project 2
    • Project 2 - 2D Arrays for Gradient Logic
      • 2D Array Grid with Labels
    • Grid Patterns using 2D Array Indexes: i, j
      • Example Class Code
    • lerpColor( ) and map( ) Functions
    • Demo Lerp Colors
    • 2D Arrays with lerpColor
    • Create PShape 2D Array
    • Function: Populate2DArray( )
    • Function: DisplayShapeMatrix()
    • Transforms for Position, Rotation, Scale of ShapeMatrix Elements
    • Project 2 - Steps
    • Animation for ShapeMatrix
      • Animation w/Noise
  • Object Oriented Programming
    • Introduction to Objects
    • Button States
    • Buttons as Objects
      • Button Class
    • Create Object Instances
    • Button Types
    • Modeling Buttons: States and Events
    • OOP - Inheritance
    • OOP - Polymorphism
    • Child-Class: PImageButton
    • PShape - SVG Objects
    • Menu of Buttons
    • ButtonGroup - Final Version
    • Slider Controller
    • UML Class Diagram
  • Project 3
    • Project 3 - Logic, Steps
    • Project 3 - Class Definitions
      • Button
      • PImageButton
      • ButtonGroup
      • Pattern
        • PShapes - SVG, Vertex Shapes
        • Setting Colors For Patterns
        • Pattern - With Child-PShapes
      • Slider
      • Particles
  • Modeling
    • UML Class Diagram
  • Resources and References
    • Glossary
    • Resources
      • Acoustics
      • Learning Science
        • Emotional Intelligence
      • Creativity
      • Conceptual Art
      • Books
        • Art
      • Games, Rules
      • Complexity
    • Random Inspiration
      • Ulm School
      • Heart-Mind, Mind, Body
      • Statistical Uncertainty
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On this page
  • Gradients:
  • Map Function
  • LerpColor: Processing Function
  • Using lerpColor( color c1, color c2, float amount)
  • Example Code

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  1. Project 1

Project 1: Programmatic Variations in Color

PreviousFinal Code StructureNextLerpColor

Last updated 5 years ago

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Using HSB ColorMode allows us to configure and modify colors in our programs based changing values for the Hue, Saturation, or Brightness.

Gradients:

If we use a gradient (programatic change) for the brightness of an abstract pattern, we can enhance the illusion of depth for 2D designs.

Since we're using float len as an input parameter to determine the size of the shape, we can also use this value of len to help determine a good value to control varying the brightness each time we drawn a shape. One way to do this is to set the max value for Brightness using the max value for Len:

Map Function

In the example below, we are creating a relationship between the current value of len, the maximum len value: lenMax, and the max value for brightness to determine the brightness value for a current value of len. This is exactly what the Map function does, it creates a linear mapping between 2 ranges of values. So, as long as we have access to the range of each set of values, we can use the processing map function to programmatically determine color for our vertexPatterns. To control the hue, we're using the map function to create a relationship between the mouseX position and we're constraining the hue to a narrow range between blue and pink (Hue between 200,300);

LerpColor: Processing Function

lerpColor(c1, c2, amt)

Calculates a color between two colors at a specific increment. The amt parameter is the amount to interpolate between the two values where 0.0 is equal to the first point, 0.1 is very near the first point, 0.5 is halfway in between, etc. An amount below 0 will be treated as 0. Likewise, amounts above 1 will be capped at 1. This is different from the behavior of lerp(), but necessary because otherwise numbers outside the range will produce strange and unexpected colors.

Using lerpColor( color c1, color c2, float amount)

lerpColor takes 2 color values as input parameters, and takes a floating point fractional value to indicate the fractional distance between the 2 colors to calculate the intermediate color that is returned.

Using the colorSelector tool, we need to make sure to set HSB as below. This sets the range of values for Hue: 0-260, Sat: 0-100, Brightness: 0-100

colorMode(HSB, 360, 100, 100 ); //corresponds to the colorSelector color values

Logic for image above:

  1. Select a start and end colors

    color startColor = color(180, 100,100); //bright cyan color endColor = color(75, 90, 70); //pea green

  2. Set (and modify) the amount variable - it takes decimal values between 0.0 - 1.0

    float amt = (.10 * i ); //i is loop index

  3. Determine calculated color:

    color interColor = lerpColor( startColor, endColor, amt);

  4. The first square shows the startColor since amt = 0.0

  5. The last square shows the endColor since amt = 1.0

Example Code

for( int j=0; j<= 10; j++){ //j index for columns
      float amt = j * 0.1;
      color intermediateColor = lerpColor( startColor, endColor, amt);
      fill(intermediateColor);
      rect( j* size, 0, size, size);
      }

Processing provides a function to create gradients of color between 2 color endpoints. Lerp means Linear interpolation.

LerpColor( )