CS1335
  • Introduction
  • Assignments
    • A1: Meta, Metta
    • A2: Functions, Emotions
    • A3: Repeat Patterns
    • A4 - Objects: Things and No Thing
    • Final Inspirations
    • A?: Grid Patterns
    • Inspiration
  • Getting Started
    • Processing
    • PDE - Code Editor
    • Learning Processing
  • Java Language
    • Java Syntax
      • Typed-Variables
      • Float - Integer Conversion Errors
      • Modulus
      • Functions
      • Object Reference Data Types
      • Arrays
        • Class Example Code
      • Switch-Case Statement
      • Ternary Operator
      • Class
  • Project 1
    • Random Variation
    • Noise
    • HSB Color Mode
      • HSB Color Wheel
        • Dynamic ColorWheel
        • HSB Color Palette Tool
    • PShape Objects
      • Example Code: PShape
        • Inspiration
    • Modeling Emotions
      • Emotions
        • Kandinsky Color - Emotion
    • PShape with Contour
    • Recursion
      • Recursion Call-Stack
      • Recursion Examples
        • Example Code 1
        • Example Code 2
    • Recursion - PShape
    • Recursive Patterns
    • Planning Structure: Functions:
      • Example Code - Feb 19
      • Final Code Structure
    • Project 1: Programmatic Variations in Color
      • LerpColor
      • Map Function
      • Map with LerpColor
      • noise( )
    • Transforms for Mirroring
    • Project 1-Steps
  • Grid Based Designs
    • Computational Design
    • Artist: Victor Vasarely
    • Grid Pattern Design
    • 1D - Array of PShapes for Grid Layout
      • Truchet Tiling
      • Example Code S2020
      • Example Code March 11
      • Example - March9
      • Example Code
    • PShapes in Grid Regions
    • Grid Region Logic
    • Pattern Preview - Transforms: Translate & Scale
  • Project 2
    • Project 2 - 2D Arrays for Gradient Logic
      • 2D Array Grid with Labels
    • Grid Patterns using 2D Array Indexes: i, j
      • Example Class Code
    • lerpColor( ) and map( ) Functions
    • Demo Lerp Colors
    • 2D Arrays with lerpColor
    • Create PShape 2D Array
    • Function: Populate2DArray( )
    • Function: DisplayShapeMatrix()
    • Transforms for Position, Rotation, Scale of ShapeMatrix Elements
    • Project 2 - Steps
    • Animation for ShapeMatrix
      • Animation w/Noise
  • Object Oriented Programming
    • Introduction to Objects
    • Button States
    • Buttons as Objects
      • Button Class
    • Create Object Instances
    • Button Types
    • Modeling Buttons: States and Events
    • OOP - Inheritance
    • OOP - Polymorphism
    • Child-Class: PImageButton
    • PShape - SVG Objects
    • Menu of Buttons
    • ButtonGroup - Final Version
    • Slider Controller
    • UML Class Diagram
  • Project 3
    • Project 3 - Logic, Steps
    • Project 3 - Class Definitions
      • Button
      • PImageButton
      • ButtonGroup
      • Pattern
        • PShapes - SVG, Vertex Shapes
        • Setting Colors For Patterns
        • Pattern - With Child-PShapes
      • Slider
      • Particles
  • Modeling
    • UML Class Diagram
  • Resources and References
    • Glossary
    • Resources
      • Acoustics
      • Learning Science
        • Emotional Intelligence
      • Creativity
      • Conceptual Art
      • Books
        • Art
      • Games, Rules
      • Complexity
    • Random Inspiration
      • Ulm School
      • Heart-Mind, Mind, Body
      • Statistical Uncertainty
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  1. Project 2
  2. Project 2 - 2D Arrays for Gradient Logic

2D Array Grid with Labels

 void setup(){
  size(400,400);
  int rows = 4;
  int cols = 4;
  int size=100;
  int[][] intMatrix ;  //declare 2D array of integers
  intMatrix = new int[rows][cols]; //initialize 
  int xPos = 0;
  int yPos = 0;
  //nested for loops to access each element
  for ( int i=0; i< rows; i++) {
    for ( int j=0; j<cols; j++) {
      int k =  i + j;  //create a variable to use for fill logic
      intMatrix[i][j] = k; //store this value for each cell
      int fillVal = k*20 + 100;
      fill(fillVal);  //set fill based on k value
      rect( xPos, yPos, size, size);
      fill(0); //text fill color
      text( "(" + i + "," + j + ")", xPos+ size/2-15, yPos + size/2+15);
      text( "k:" + k, xPos+ size/2-15, yPos + size/2);
      text( "fill:" + fillVal, xPos+ size/2-15, yPos + size/2 - 15);
      xPos += size;  //move xPos across to each new column
    }
    xPos = 0; //reset xPos to 0 for new row
    yPos += size; //move yPos down for the next row
  }
  }

lerpColor Example Code

Below is the code that includes the changes we made to add background color using lerpColor( ).

void setup(){
  size(800,800);
  colorMode(HSB, 360, 100,100);
  int rows = 10;
  int cols = 10;
  int size=width/rows;
  int[][] intMatrix ;  //declare 2D array of integers - currently null
  intMatrix = new int[rows][cols]; //initialize 

  int xPos = 0;
  int yPos = 0;
  //nested for loops to access each element
  for ( int i=0; i< rows; i++) {
    for ( int j=0; j<cols; j++) {
      int k =  i + j;  //create a variable to use for fill logic
      intMatrix[i][j] = k; //store this value for each cell
      color c1 = color( 237, 95,95); //blue
      color c2 = color(69, 95, 97); //yellow
      float fraction = map(k, 0, rows+cols-2, 0.0, 1.0); //map to fractional range 0.0, 1.0 
      color c3 = lerpColor( c1, c2, fraction);
      fill(c3);  //set fill based on k value
      rect( xPos, yPos, size, size);
      fill(0); //text fill color
      //textSize(20);
      text( "(" + i + "," + j + ")", xPos+ size/2-15, yPos + size/2+15);
      text( "k:" + k, xPos+ size/2-15, yPos + size/2);
      //text( "fill:" + hueVal, xPos+ size/2-15, yPos + size/2 - 15);
      xPos += size;  //move xPos across to each new column
    }
    xPos = 0; //reset xPos to 0 for new row
    yPos += size; //move yPos down for the next row
  }
  }
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