CS1335
  • Introduction
  • Assignments
    • A1: Meta, Metta
    • A2: Functions, Emotions
    • A3: Repeat Patterns
    • A4 - Objects: Things and No Thing
    • Final Inspirations
    • A?: Grid Patterns
    • Inspiration
  • Getting Started
    • Processing
    • PDE - Code Editor
    • Learning Processing
  • Java Language
    • Java Syntax
      • Typed-Variables
      • Float - Integer Conversion Errors
      • Modulus
      • Functions
      • Object Reference Data Types
      • Arrays
        • Class Example Code
      • Switch-Case Statement
      • Ternary Operator
      • Class
  • Project 1
    • Random Variation
    • Noise
    • HSB Color Mode
      • HSB Color Wheel
        • Dynamic ColorWheel
        • HSB Color Palette Tool
    • PShape Objects
      • Example Code: PShape
        • Inspiration
    • Modeling Emotions
      • Emotions
        • Kandinsky Color - Emotion
    • PShape with Contour
    • Recursion
      • Recursion Call-Stack
      • Recursion Examples
        • Example Code 1
        • Example Code 2
    • Recursion - PShape
    • Recursive Patterns
    • Planning Structure: Functions:
      • Example Code - Feb 19
      • Final Code Structure
    • Project 1: Programmatic Variations in Color
      • LerpColor
      • Map Function
      • Map with LerpColor
      • noise( )
    • Transforms for Mirroring
    • Project 1-Steps
  • Grid Based Designs
    • Computational Design
    • Artist: Victor Vasarely
    • Grid Pattern Design
    • 1D - Array of PShapes for Grid Layout
      • Truchet Tiling
      • Example Code S2020
      • Example Code March 11
      • Example - March9
      • Example Code
    • PShapes in Grid Regions
    • Grid Region Logic
    • Pattern Preview - Transforms: Translate & Scale
  • Project 2
    • Project 2 - 2D Arrays for Gradient Logic
      • 2D Array Grid with Labels
    • Grid Patterns using 2D Array Indexes: i, j
      • Example Class Code
    • lerpColor( ) and map( ) Functions
    • Demo Lerp Colors
    • 2D Arrays with lerpColor
    • Create PShape 2D Array
    • Function: Populate2DArray( )
    • Function: DisplayShapeMatrix()
    • Transforms for Position, Rotation, Scale of ShapeMatrix Elements
    • Project 2 - Steps
    • Animation for ShapeMatrix
      • Animation w/Noise
  • Object Oriented Programming
    • Introduction to Objects
    • Button States
    • Buttons as Objects
      • Button Class
    • Create Object Instances
    • Button Types
    • Modeling Buttons: States and Events
    • OOP - Inheritance
    • OOP - Polymorphism
    • Child-Class: PImageButton
    • PShape - SVG Objects
    • Menu of Buttons
    • ButtonGroup - Final Version
    • Slider Controller
    • UML Class Diagram
  • Project 3
    • Project 3 - Logic, Steps
    • Project 3 - Class Definitions
      • Button
      • PImageButton
      • ButtonGroup
      • Pattern
        • PShapes - SVG, Vertex Shapes
        • Setting Colors For Patterns
        • Pattern - With Child-PShapes
      • Slider
      • Particles
  • Modeling
    • UML Class Diagram
  • Resources and References
    • Glossary
    • Resources
      • Acoustics
      • Learning Science
        • Emotional Intelligence
      • Creativity
      • Conceptual Art
      • Books
        • Art
      • Games, Rules
      • Complexity
    • Random Inspiration
      • Ulm School
      • Heart-Mind, Mind, Body
      • Statistical Uncertainty
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  1. Project 1
  2. Recursion
  3. Recursion Examples

Example Code 2

Class Code

//Feb 12, 2020
float maxSize = 100;
float minSize = 30;
void setup(){
  size( 600, 600);
  colorMode(HSB, 360, 100, 100, 100);//HSBA
}

 void draw(){
  //select 2 colors for positive region
  color c1Pos = color( 280, 100, 100);//purple
  color c2Pos = color(80, 100, 100);//

  if(mousePressed){
     translate( mouseX, mouseY); //move origin to mouse position
     posRecursivePattern( maxSize, 5,c1Pos, c2Pos);
     resetMatrix();
  }

 }


 //repeat of a shape with varying size and color
 void posRecursivePattern(float size,  int count, color c1, color c2  ){
   if( count <0){ //test for termination
     return; //end function execution
   }

   float fraction = map( size, minSize, maxSize, 0.0, 1.0);
   color c3 = lerpColor( c1, c2, fraction); //0, c1....1, c2 
   PShape s1 = customPosShape(size, c3 );  //create our shape
   shape( s1, 0,0); //render the shape to the canvas

   posRecursivePattern(size*0.8, count-1, c1, c2 );
 }

//function to create a custom shape
PShape customPosShape( float len, color cfground ){
  PShape s; //declare our first object-type variable //heap - object memory
  fill( cfground);//attempt to set color for the shape
  s = createShape( );//initialize our shape
  s.beginShape();
  s.vertex( 0,0  ); //1 x, y points
  s.vertex(.5 * len , 0 ); //2
  s.vertex(len , .5* len ); //3
  s.vertex(.5 * len , len  );//4
  s.vertex( 0,  .5* len ); //5
  s.vertex( 0, 0 ); //6


  s.beginContour(); //make internal cutout 
  s.vertex( len*.25,len*.45); //inner cutouts - point 5
  s.vertex(len*.6, len*.6);  // 
  s.vertex( len*.45, len*.25); // 
  s.vertex(0,0);
  s.endContour(); //end internal cutout


  s.endShape();
  //shape( s, 0,0);  //render to the canvas
  return s; //return the PShape
}
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Last updated 4 years ago

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