References and Resources

References

  1. Crawford, Chris (2012-12-12). Chris Crawford on Interactive Storytelling (2nd Edition) (p. 161). Pearson Education. Kindle Edition.

  2. Miles, Rob. C# Programming Yellow Book arrow-up-right Exellent C# Book, Free online / download pdf-version.

Visual Guide To Level Design - For Multiplayer Games: Bobby Rossarrow-up-right

Game Mechanics - Advanced Game Design: Dormans, Adams. 2012arrow-up-right

Advanced Game Design, Sellers, Michael

Unity Package Files - Used in Course:

Updated Apr. 12 2019

ScriptableObject Factory - box.comarrow-up-right

Scriptable Object Factory Article: Lior Talarrow-up-right

InventorySystem - Updated Code Files: Apr 10,2019arrow-up-right

InventoryDisplay Prefab Package S19arrow-up-right

Simplified MiniGame - Project3arrow-up-right

Unity 2D Game Design Tutorials:

David Arcila - Game Design Resourcesarrow-up-right

Unity Cheat Sheetarrow-up-right

Unity Tutorials - RayWenderlich.comarrow-up-right

Unity 2D Character Animation Tutorial - John Stejskalarrow-up-right

Sprite Sheet Animation Tutorial arrow-up-right

Ground-Check Tutorialarrow-up-right

Unity Animator Tutorial Player Sprite Sheeet: Link to download and Tutorial: https://www.youtube.com/watch?v=TU6wflRqT5Qarrow-up-right

Delegates Tutorials: Juan Gomez on UnityDojoarrow-up-right

CSV Filearrow-up-right Tutorial To Import Data from a CSV File:

Pixelnest 2D Game Tutorial: arrow-up-rightScrolling-Shooter,Parallax, Scrolling Background, Shooting Projectiles, etc.

Saving Player Data:

Saving World Objects: Sitepoint Tutorialarrow-up-right

Turn-Based RPG Battle arrow-up-right

Unity Scriptable Object Factory

http://www.tallior.com/unity-scriptableobject-factory/arrow-up-right

Public Domain 2-D Game Assets:

GameArt 2D - (Used in Class Demo Project)arrow-up-right

Daniel Cook's Planet Cutearrow-up-right

Glitch Gardenarrow-up-right

Free Fantasy Mapsarrow-up-right

Open Game Artarrow-up-right

Open Game Art Bundlearrow-up-right

WidgetWorx - SpriteLibarrow-up-right

Random Game-World Generatorarrow-up-right

Fantasy Map Tutorial and Resourcesarrow-up-right

Jessee Freemanarrow-up-right

Windows Platformer Game Starter Kitarrow-up-right

Also: Search the Unity Asset Store for: Unity 2D-Platformer Tutorial Assets

In Class -Zombie Game Items:

Tutorial - Dialog System:arrow-up-right

From: http://opengameart.org/users/osmicarrow-up-right

http://www.villeseppanen.comarrow-up-right

My game art portfolio. 2D, 3D and UI graphics. Art by Osmic

Zombie Textures Download Linkarrow-up-right

Hero's Journey

[Summary from Myth and the Movie -Christopher Vogler](http://www.tlu.ee/~rajaleid/montaazh/Hero's Journey Arch.pdfarrow-up-right)

Story Generator Ideas

Rules for Story-Telling: Pixar, Emily Coats:arrow-up-right

Pixar: 6 Rules of StoryTellingarrow-up-right

  • Rule #14 — Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

  • Rule #1 — You admire a character for trying, more than for their successes.

  • Rule #16 — What- are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

  • Rule #15 — If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

  • Rule #4 — Once upon a time there was . Every day, . One day . Because of that, . Because of that, . Until finally .

  • Rule #12 — Discount the first thing that comes to mind. And the 2nd, 3rd, 4th, 5th — get the obvious out of the way. Surprise yourself.

  • Rule #7 — Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

Emoji Story Promptsarrow-up-right

Create-Your-Own Story Ideasarrow-up-right

CYOA - Templates

Branched Learning Scenariosarrow-up-right

Adventure Games - Articles

Character Development Discussionarrow-up-right

Creating Atmospherearrow-up-right

HerStoryarrow-up-right

Narrative Structurearrow-up-right

Game Design Concepts - ch1arrow-up-right

Critical Vocabulary for Games - Costikyanarrow-up-right

Standard Patterns in Choice-Based Gamesarrow-up-right

WebToons a New Form For Graphic Narrativearrow-up-right

Tutorials

2D Camera Tutorialarrow-up-right

Behavior Tree and Utility AI Comparision

Behavior Tree Tutorialarrow-up-right

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