CS2335
Master_v2
Master_v2
  • Introduction
  • Introduction
    • Introduction
      • Design
      • Game Design
    • Unity - Download
    • Visual Studio - IDE
    • Hero's Journey
  • Unity Basics
    • Unity Editor Windows
    • MonoBehavior - Base-Class
    • Unity Engine - Event Functions
  • Getting Started
    • UI-Elements
    • Animator Controller
      • Animation Steps
    • PlayerController Flow Chart
    • PlayerController Code
      • PlayerController - V1 - S20
      • PlayerController V2 S20
      • PlayerController V3 S20
  • Project 1 - Simple Game
    • Overview
    • Project 1 - Get Started
      • UML Class Diagram
    • Player GameObject
      • PlayerController.cs V2
      • PlayerController.cs V3
    • Create 2D Sprite Prefab: Rock
    • Sorting Layers
  • Project1 Code
    • PickUp PreFabs
    • Player GameObject
    • PlayerController - jump
    • GameData Version1
    • PlayerStats Version1
    • MiniGameManager
      • Logic Diagram
    • Simple Spawner
    • Utility Class
  • Project1 Enhancements
    • PickUp - SelfDestruct
    • Spawn from List of Prefabs
  • Project 2 - StateManager
    • Project 2 - Learning Objectives
    • Project 2 - Starter Assets
    • Project 2
      • State Machine Framework
        • Singleton Pattern
      • StateManager - Singleton Design Pattern
      • IStateBase, BeginState
      • Project 2 -Steps: Create new Scene and State
      • Project 2 - List of Steps
        • Project 2 - Starter Code
  • Project 2 -Dialog
    • Hide_Show_Panel Script
    • Configure TitlePanel, DecisionPanel
    • Simple Dialog Prefab
    • Conversation Scriptable Objects
    • DialogManager_ConvList
    • Image Transitions for Buttons
  • UI Components
    • Finding Game Objects
    • Game Objects: UI vs. 2D Sprite
    • UI Elements
      • Canvas: Screen-Space Render-Mode
      • UI-Buttons To Change Scene
      • Text Input
  • Project2 Resources
    • Visual Novel in Unity-Links
    • Scriptable Object Factory
      • ScriptableObjects
    • Dialog Prefab Packages
  • Project 3 - Overview
    • Branching Story Structures
    • Dictionary Data-Structure
      • Unity PlayerPrefs Dictionary
    • Dictionary: User-Choice Data
      • User-Choices - Example
        • Dictionary Value to Disable Options
    • Simplified Mini-Game
      • PlayerController_v2 Mods
        • PlayerController_v2_final
      • MiniGameManager_v2
  • Proj3: Inventory System
    • Inventory-System
      • Install and Configure
      • Diagrams, Resources
        • Item, Gem, Potion Classes
        • Inventory Class
      • InventoryDisplay, Slot UI
        • InventoryDisplay Class
        • Slot Class
        • Hazard Class
        • Layout Groups
      • Customization Steps
        • Configure Animation
        • AddItem Button
        • Concrete Class: Food
        • MiniGame Mods
          • PlayerController Mods
      • Code: InventorySystem
        • GameData, PickUp Mods
      • Resources: Data Structures
  • Proj3: Custom UnityEvents
    • Event Publishing Patterns
    • Custom Event Messaging
  • Proj3: Mini-Game
    • MiniGame-Overview-Proj3
    • LevelManager
      • LevelManager Logic Diagram
      • LevelManager FSM
      • LoadLevel, StartLevel Logic
      • Code Framework
    • Timer
  • Project 3 - Code Mods
    • Project 3 - Steps
    • Project 3 - Code
      • Code: Final Versions
        • PlayerController Mods
          • PlayerController_v2 Mods
        • GameData - Final
        • LevelManager
        • PlayerStats - Final
        • PickUp, Hazard, ScorePickUp
        • Spawner - Final
        • CameraFollow
        • ScreenFader
        • MiniGameState
        • Example: EndState
      • MiniGameWin Logic
  • Optional, Supplemental Content
    • Optional Content
      • Adding Audio
      • Screen Fading and Reloading
      • ScriptableObjects
      • Disable Debug Logging
      • Events and Actions
      • Saving Data - Serialization
      • Parallax Scrolling
      • Change Sprites
  • C# Language
    • C# Language
      • Variables
      • Enum
      • Encapsulation
        • C# Properties
        • Access Modifiers
      • Inheritance
      • Polymorphism
      • Interface
      • Switch-Case
      • List< T >
      • Queue< T >
      • Dictionary
      • Foreach
      • Static
      • Ternary Operator: ?
      • this
      • Delegates
    • Diagrams
      • State Machine Framework
      • UML Class Diagrams
      • Level Manager Logic Diagram
      • Flow-Chart: NumberGame
      • FSM: NumberGame
    • Glossary
    • References and Resources
    • Random Thoughts
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  • WHY Learn about Programming for Modeling Systems with C# and Unity?
  • Course Overview: Program a simple Adventure-Game.
  • C#
  • Unity

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  1. Introduction

Introduction

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Last updated 5 years ago

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This book will provide supplemental instructional resources for CS-2335: Computer Science 2 for Non-Majors

WHY Learn about Programming for Modeling Systems with C# and Unity?

Read this article:

Rule #1: "Be nice to programmers," ... "Be very, very nice. Because at the end of the day, the programmer is going to be the one getting your feature in that you're really, really hoping will stay in. And they will remember all that currency you built up when you were irritated with them or anything else, so always treat programmers with the utmost respect.

Romero stressed that game design is not about simply writing a rulebook about how to jump or carry out other actions. Instead, designers have to "teach people how to play through the process of play". Rule: "Start making games" "Don't wait to get to college, just start making games. Now, notice there's no adjective there -- it doesn't have to be a good game. It could be a terrible game, in fact it can be an abysmal failure."

Course Overview: Program a simple Adventure-Game.

Learn: C# OOP-Programming, Object-Oriented Design, System-Modeling (game-systems), Programming Patterns, UML Modeling Language, using Unity Game Engine.

This course aims to enhance your ability to Communicate Game-Experience Ideas, Concepts with programmers and others. This course teaches Computational Systems and Patterns used in programming games by taking a deep dive into the fundamental building blocks of the concepts of game-systems. Game are Event-Driven Systems. The art/science of Designing Computational-Systems falls within the domain of 'Modeling and Simulation', which is a core of Computer Science. This course introduces Computational Languages, Programming Patterns, System-Modeling, and UML, a Visual Language to convey these concepts. This course teaches how to program a Simple Adventure Game, using C# and Unity Game Engine.

This course aims to teach Computational Languages used to create games. These languages include C# OOP-programming, State-Machines, Programming Patterns, and the 'Unified Modeling Language' (UML) which is a visual language. In this course, 'Computing Languages' are used to design and implement Game-System Concepts. Each Student creates a Branching-Narrative Adventure Game where 'designed-interactions' determine the player's path through the game. Students build Finite-State Machines (FSM), to control scene-transitions, animate the player-character, etc. Students will learn the Component Pattern(used by Unity) and the Singleton Pattern for various game-control systems. Custom GameObject-Behaviors and game-systems (Dialog, Inventory, Animation) and are programmed using C#. The Observer Pattern (Publish / Subscribe) is used when coding custom Events for decoupled object-messaging. Code for an Inventory-system uses Abstract, Static Classes and Methods, Virtual,Override Methods, Interfaces, Enums, C# Generics, Data-structures: List<T>, and `Dictionary .

C#

Rob Miles has an excellent book: , which is available as a free-download: pdf-format.

For a comparison between programming languages: Java and C#, see this :

Unity

Brenda Romero's guide to becoming a game designer
Brenda Romero
UTD Mercury Article: Choose your adventure: Spring 19:
MSDN C# Programming Guide:
MSDN C# Language Reference:
C# Yellow Book
MSDN reference
Unity3D Game Engine
Learn Unity:
Unity Documentation
Unity Tutorials
Unity Scripting Tutorials
Unity Community Wiki: Tutorials
Unity Community Wiki: Programming, C# Tutorial
Unity Hot Keys: