PickUp - SelfDestruct
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[DisallowMultipleComponent] //only one of these scripts allowed on a gameObject
public class PickUp : MonoBehaviour {
//Unity manages creation of components so no constructors
public int Value; //different for every game object instance - set in inspector
private void Start() //this will cause pickups to self-destruct after random range of seconds
{
Invoke("DestroyMe", Random.Range(3, 7));
}
public void DestroyMe()
{
Destroy(gameObject);
}
}
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