Project 2 - Learning Objectives
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Understand simple State Machines (StateManager)
Understand Singleton pattern, and how to implement the singleton pattern in code
Understand how and why to implement an interface in C# (IStateBase)
Create a project with multiple scenes where scene transitions are managed by the State Machine: StateManager
Create Simple Conversations / Dialogs
Specify Logic for changing scenes
Store and access data using C# Dictionary.
Michael Sellers, Advanced Game Design