Project 2 - Learning Objectives
Last updated
Last updated
Understand simple State Machines (StateManager)
Understand Singleton pattern, and how to implement the singleton pattern in code
Understand how and why to implement an interface in C# (IStateBase)
Create a project with multiple scenes where scene transitions are managed by the State Machine: StateManager
Create Simple Conversations / Dialogs
Specify Logic for changing scenes
Store and access data using C# Dictionary.
Michael Sellers, Advanced Game Design