using UnityEngine;
using UnityEngine.UI;
public class PlayerStats : MonoBehaviour {
public Text scoreText; //populate in the inspector
public Text healthText;
// Use this for initialization
void Start () {
////make connection with Text component on GameObject
UpdateDisplay();
GameData.instanceRef.onPlayerDataUpdate.AddListener(UpdateDisplay);
}
void UpdateDisplay()
{
healthText.text = "Health: " + GameData.instanceRef.Health;
scoreText.text = "Total Score: " + GameData.instanceRef.Score ;
}
}//end class