References and Resources
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Introduction To Game-Design and Prototyping, Jeremy Gibon.
Crawford, Chris (2012-12-12). Chris Crawford on Interactive Storytelling (2nd Edition) (p. 161). Pearson Education. Kindle Edition.
Exellent C# Book, Free online / download pdf-version.
Norton, Terry. . PacktPub eBook Version
Unity Programming Patterns:
Advanced Game Design, Sellers, Michael
Updated Apr. 12 2019
Saving Player Data:
Also: Search the Unity Asset Store for: Unity 2D-Platformer Tutorial Assets
In Class -Zombie Game Items:
My game art portfolio. 2D, 3D and UI graphics. Art by Osmic
Rule #14 — Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
Rule #1 — You admire a character for trying, more than for their successes.
Rule #16 — What- are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
Rule #15 — If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
Rule #4 — Once upon a time there was . Every day, . One day . Because of that, . Because of that, . Until finally .
Rule #12 — Discount the first thing that comes to mind. And the 2nd, 3rd, 4th, 5th — get the obvious out of the way. Surprise yourself.
Rule #7 — Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
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Unity Animator Tutorial Player Sprite Sheeet: Link to download and Tutorial:
Delegates Tutorials:
Tutorial To Import Data from a CSV File:
Scrolling-Shooter,Parallax, Scrolling Background, Shooting Projectiles, etc.
Saving World Objects:
From:
[Summary from Myth and the Movie -Christopher Vogler]()
Rules for Story-Telling: