> For the complete documentation index, see [llms.txt](https://kdoore.gitbook.io/cs2335/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kdoore.gitbook.io/cs2335/f20_bkup_v2/project3_overview/dictionary-data-structure/unity-playerprefs-dictionary.md).

# Unity PlayerPrefs Dictionary

[Unity Scripting API - PlayerPrefs](https://docs.unity3d.com/ScriptReference/PlayerPrefs.html)

Unity provides easy access to 3 built-in Dictionary data structures: Int, Float, String

Links:\
[Unity Store HighScore](https://unity3d.com/learn/tutorials/topics/scripting/high-score-playerprefs)

Example: [PlayerPrefs.SetInt](https://docs.unity3d.com/ScriptReference/PlayerPrefs.SetInt.html)

```java
 // This function could be extended easily to handle any additional data we wanted to store in our PlayerProgress object
    private void SavePlayerProgress()
    {
        // Save the value playerProgress.highestScore to PlayerPrefs, with a key of "highestScore"
        PlayerPrefs.SetInt("highestScore", playerProgress.highestScore);
    }
```

Example: [PlayerPrefs.SetFloat](https://docs.unity3d.com/ScriptReference/PlayerPrefs.SetFloat.html)

```java
var myVariable : float;

PlayerPrefs.SetFloat("Player Score", 10.0);

myVariable = PlayerPrefs.GetFloat("Player Score");

print (myVariable);
```

Example: [PlayerPrefs.SetString](https://docs.unity3d.com/ScriptReference/PlayerPrefs.GetString.html)

```java
using UnityEngine;
using UnityEngine.UI;

public class PlayerPrefsDeleteAllExample : MonoBehaviour
{
    string m_PlayerName;

    void Start()
    {
        //Fetch the PlayerPref settings
        SetText();
    }

    void SetText()
    {
        //Fetch name (string) from the PlayerPrefs (set these Playerprefs in another script). If no string exists, the default is "No Name"
        m_PlayerName = PlayerPrefs.GetString("Name", "No Name");
    }

    void OnGUI()
    {
        //Fetch the PlayerPrefs settings and output them to the screen using Labels
        GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName);
    }
}
```


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://kdoore.gitbook.io/cs2335/f20_bkup_v2/project3_overview/dictionary-data-structure/unity-playerprefs-dictionary.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
