2D Project, Scenes
Last updated
Last updated
For all projects in this course, we'll work in the 2D mode of Unity. To create your first Unity 2D project after installing Unity Hub and Unity.
Open Unity Hub, on the Projects panel, select the New button. It will open the window below. Select 2D and name your project: LastNameFirstInitial_Project1, Select Create.
See Unity Manual: Editor 2D Mode
The image below shows that the Unity Editor opens with an auto-created Scene with the name "SampleScene". I would recommend that you rename the Scene to 'MiniGame' and then save the scene using the File menu, or command-S. Note: This only saves the current scene, it does not save the Unity Project.
Note: I recommend saving the Unity Project and Scenes regularly.
A scene in unity can be considered as an individual game level. Using multiple scenes to create a game or story allows for modular development based on the idea that each unique scene can represent a level. Navigation between scenes is relatively easy to configure. See Unity Manual: Scenes
In Unity, the basic most basic type of object within a scene is the GameObject. A GameObject can be considered as a simple container-type of object that can have custom behaviors added to it.
GameObject is the Base-Class for creating simple game entities, all GameObjects have an associated location within a 3D world which is called it's 'Transform Component' See Unity Manual: GameObjects