# 2D Project, Scenes

### Unity 2D Mode

For all projects in this course, we'll work in the 2D mode of Unity.  To create your first **Unity 2D project** after installing Unity Hub and Unity.&#x20;

Open **Unity Hub**, on the **Projects** panel, select the **New** button.  It will open the window below.  Select **2D** and name your project: **LastNameFirstInitial\_Project1**, Select Create.

[See Unity Manual: Editor 2D Mode](https://docs.unity3d.com/Manual/2DAnd3DModeSettings.html)

![](https://1118975008-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M0-KLgOacVpbicrqehO%2F-MF8_e_rO9F6fUJMRt6U%2F-MFBVEtqYXnrtQ6xt_U4%2FScreen%20Shot%202020-08-20%20at%2010.33.21%20AM.png?alt=media\&token=82480515-700a-4813-a3a1-ef370f0014bd)

The image below shows that the Unity Editor opens with an auto-created Scene with the name "SampleScene".   I would recommend that you rename the Scene to 'MiniGame' and then save the scene using the File menu, or command-S.  Note:  This only saves the current scene, it does not save the Unity Project.  &#x20;

**Note: I recommend saving the Unity Project and Scenes regularly.**&#x20;

![](https://1118975008-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M0-KLgOacVpbicrqehO%2F-MFBWaNpJBuPKMuJL8aH%2F-MFBWe73_QoFuUleyen0%2FScreen%20Shot%202020-08-20%20at%2010.39.22%20AM.png?alt=media\&token=92b94c2c-5957-4061-b828-a8c1db480857)

### **Scenes:** &#x20;

A scene in unity can be considered as an individual game level.   Using multiple scenes to create a game or story allows for modular development based on the idea that each unique scene can represent a level. Navigation between scenes is relatively easy to configure. \
[See Unity Manual: Scenes](https://docs.unity3d.com/Manual/CreatingScenes.html)

### **GameObjects:**

In Unity, the basic most basic type of object within a scene is the GameObject.  A GameObject can be considered as a simple container-type of object that can have custom behaviors added to it. &#x20;

GameObject is the Base-Class for creating simple game entities, all GameObjects have an associated location within a 3D world which is called it's 'Transform Component'\
[See Unity Manual: GameObjects](https://docs.unity3d.com/Manual/GameObjects.html)
