Hide_Show_Panel Script

CanvasGroup Component to hide UI elements

The following script can be put on any UI gameObject to control whether it is hidden when the scene starts.

In Project2, we'll use this script on panel associated with scene dialog. With this attached script will be hidden when the scene is initially loaded.

This script can be used on the OptionPanel which controls buttons for changing scenes. A checkbox in the inspector provides an option to have the panel start in open state when the scene loads.

The Panel must have a CanvasGroup Component.

When working with SimpleDialog, or DialogManager, the OptionPanel should be set as the Next Panel To Open in the SimpleDialog or DialogManager script.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Hide_Show_Panel : MonoBehaviour
{

    CanvasGroup panelCG; //must be on same gameObject as this script

    public bool showOnStart = false; //default is hidden
    public Button closeButton; //clicking will hide
    public Button openButton; //clicking will show
    public CanvasGroup nextPanelToOpen;

    // Use this for initialization
    void Start()
    {
        panelCG = GetComponent<CanvasGroup>(); //must have CanvasGroup component

        if (!showOnStart)
        {
            HidePanel(); //hide at start
        }
        else
        {
            ShowPanel(); //show at start
        }
        //if buttons are set in inspector, configure to open/close panel 
        if (closeButton != null)
        {
            closeButton.onClick.AddListener(HidePanel);
        }
        if (openButton != null)
        {
            closeButton.onClick.AddListener(ShowPanel);
        }

    }

    public void ShowPanel()
    {
        Utility.ShowCG(panelCG);
    }

    public void HidePanel()
    {
        Utility.HideCG(panelCG);
    }

    public void OpenNextPanel()
    {
        if( nextPanelToOpen != null)
        {
            Utility.ShowCG(nextPanelToOpen);
        }
    }
}

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