References and Resources

References

  1. Crawford, Chris (2012-12-12). Chris Crawford on Interactive Storytelling (2nd Edition) (p. 161). Pearson Education. Kindle Edition.

  2. Miles, Rob. C# Programming Yellow Book arrow-up-right Exellent C# Book, Free online / download pdf-version.

Visual Guide To Level Design - For Multiplayer Games: Bobby Rossarrow-up-right

Game Mechanics - Advanced Game Design: Dormans, Adams. 2012arrow-up-right

Advanced Game Design, Sellers, Michael

Unity Package Files - Used in Course:

Updated Apr. 12 2019

ScriptableObject Factory - box.comarrow-up-right

Scriptable Object Factory Article: Lior Talarrow-up-right

InventorySystem - Updated Code Files: Apr 10,2019arrow-up-right

InventoryDisplay Prefab Package S19arrow-up-right

Simplified MiniGame - Project3arrow-up-right

Unity 2D Game Design Tutorials:

David Arcila - Game Design Resourcesarrow-up-right

Unity Cheat Sheetarrow-up-right

Unity Tutorials - RayWenderlich.comarrow-up-right

Unity 2D Character Animation Tutorial - John Stejskalarrow-up-right

Sprite Sheet Animation Tutorial arrow-up-right

Ground-Check Tutorialarrow-up-right

Unity Animator Tutorial Player Sprite Sheeet: Link to download and Tutorial: https://www.youtube.com/watch?v=TU6wflRqT5Qarrow-up-right

Delegates Tutorials: Juan Gomez on UnityDojoarrow-up-right

CSV Filearrow-up-right Tutorial To Import Data from a CSV File:

Pixelnest 2D Game Tutorial: arrow-up-rightScrolling-Shooter,Parallax, Scrolling Background, Shooting Projectiles, etc.

Saving Player Data:

Saving World Objects: Sitepoint Tutorialarrow-up-right

Turn-Based RPG Battle arrow-up-right

Unity Scriptable Object Factory

http://www.tallior.com/unity-scriptableobject-factory/arrow-up-right

Public Domain 2-D Game Assets:

GameArt 2D - (Used in Class Demo Project)arrow-up-right

Daniel Cook's Planet Cutearrow-up-right

Glitch Gardenarrow-up-right

Free Fantasy Mapsarrow-up-right

Open Game Artarrow-up-right

Open Game Art Bundlearrow-up-right

WidgetWorx - SpriteLibarrow-up-right

Random Game-World Generatorarrow-up-right

Fantasy Map Tutorial and Resourcesarrow-up-right

Jessee Freemanarrow-up-right

Windows Platformer Game Starter Kitarrow-up-right https://assetstore.unity.com/packages/2d/gui/icons/tiny-fantasy-icons-99722#descriptionarrow-up-right - Inventory Asset - icons - vespa warrior

Also: Search the Unity Asset Store for: Unity 2D-Platformer Tutorial Assets

In Class -Zombie Game Items:

Tutorial - Dialog System:arrow-up-right

From: http://opengameart.org/users/osmicarrow-up-right

http://www.villeseppanen.comarrow-up-right

My game art portfolio. 2D, 3D and UI graphics. Art by Osmic

Zombie Textures Download Linkarrow-up-right

Hero's Journey

[Summary from Myth and the Movie -Christopher Vogler](http://www.tlu.ee/~rajaleid/montaazh/Hero's Journey Arch.pdfarrow-up-right)

Story Generator Ideas

Rules for Story-Telling: Pixar, Emily Coats:arrow-up-right

Pixar: 6 Rules of StoryTellingarrow-up-right

  • Rule #14 — Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

  • Rule #1 — You admire a character for trying, more than for their successes.

  • Rule #16 — What- are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

  • Rule #15 — If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

  • Rule #4 — Once upon a time there was . Every day, . One day . Because of that, . Because of that, . Until finally .

  • Rule #12 — Discount the first thing that comes to mind. And the 2nd, 3rd, 4th, 5th — get the obvious out of the way. Surprise yourself.

  • Rule #7 — Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

Emoji Story Promptsarrow-up-right

Create-Your-Own Story Ideasarrow-up-right

CYOA - Templates

Branched Learning Scenariosarrow-up-right

Adventure Games - Articles

Character Development Discussionarrow-up-right

Creating Atmospherearrow-up-right

HerStoryarrow-up-right

Narrative Structurearrow-up-right

Game Design Concepts - ch1arrow-up-right

Critical Vocabulary for Games - Costikyanarrow-up-right

Standard Patterns in Choice-Based Gamesarrow-up-right

WebToons a New Form For Graphic Narrativearrow-up-right

AI Story Generators

Tutorials

2D Camera Tutorialarrow-up-right

Behavior Tree and Utility AI Comparision

Behavior Tree Tutorialarrow-up-right

Advice for Living

Advice for Conducting an Interview: Alicia Kennedyarrow-up-right

"I’ve begun to add the question “How do you define abundance?” because the concept of “abundance” keeps working its way into my own writing—how we define it, yes, as well as how to cultivate it and how to reframe it in a world that tries to tell us abundance looks one way, means one thing."

"I want to honor the subjects that drive the guest’s life while also bringing something different to it, something less anticipated." Alicia Kennedyarrow-up-right

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