References and Resources
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Introduction To Game-Design and Prototyping, Jeremy Gibon.
Crawford, Chris (2012-12-12). Chris Crawford on Interactive Storytelling (2nd Edition) (p. 161). Pearson Education. Kindle Edition.
Exellent C# Book, Free online / download pdf-version.
Norton, Terry. . PacktPub eBook Version
Unity Programming Patterns:
Advanced Game Design, Sellers, Michael
Updated Apr. 12 2019
Saving Player Data:
Also: Search the Unity Asset Store for: Unity 2D-Platformer Tutorial Assets
In Class -Zombie Game Items:
My game art portfolio. 2D, 3D and UI graphics. Art by Osmic
Rule #14 — Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
Rule #1 — You admire a character for trying, more than for their successes.
Rule #16 — What- are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
Rule #15 — If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
Rule #4 — Once upon a time there was . Every day, . One day . Because of that, . Because of that, . Until finally .
Rule #12 — Discount the first thing that comes to mind. And the 2nd, 3rd, 4th, 5th — get the obvious out of the way. Surprise yourself.
Rule #7 — Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
"I’ve begun to add the question “How do you define abundance?” because the concept of “abundance” keeps working its way into my own writing—how we define it, yes, as well as how to cultivate it and how to reframe it in a world that tries to tell us abundance looks one way, means one thing."
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Unity Animator Tutorial Player Sprite Sheeet: Link to download and Tutorial:
Delegates Tutorials:
Tutorial To Import Data from a CSV File:
Scrolling-Shooter,Parallax, Scrolling Background, Shooting Projectiles, etc.
Saving World Objects:
- Inventory Asset - icons - vespa warrior
From:
[Summary from Myth and the Movie -Christopher Vogler]()
Rules for Story-Telling:
Advice for Conducting an Interview:
"I want to honor the subjects that drive the guest’s life while also bringing something different to it, something less anticipated."