Dictionary Value to Disable Options
Scene Button Disabled based on Dictionary Value
Scene2State.cs Logic to Disable Button depending on Dictionary values
public void InitializeObjectRefs()
{
optionBtn1 = GameObject.Find("ButtonOption1").GetComponent<Button>();
optionBtn1.onClick.AddListener(LoadScene3);
string choiceValue = GameData.instanceRef.GetChoice("choice1");
if(choiceValue == "heart")
{
GameObject btn1 = optionBtn1.gameObject;
btn1.SetActive(false);
}
optionBtn2 = GameObject.Find("ButtonOption2").GetComponent<Button>();
optionBtn2.onClick.AddListener(LoadMiniGame);
Debug.Log("Initialize Refs - Scene2State");
}
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