# Simple Inventory

For the most simple type of inventory - we need this functionality:

* Data-storage: inventory items: &#x20;
* Data-Types: dictionary: key-value pairs: item / count
* Read Data: As a single item, or iterate through a list of key-value pairs
* Update: update counts for adding or removing items
* Display items  in an inventory view:  items with label - count
* Provide ways to 'use' inventory items

### GameData - Inventory

### inventory: Dictionary< PickupType, int >&#x20;

Step 1:  Create and Initialize Dictionary in GameData
