CS1335 Java and Processing
  • CS 1335 Computer Science 1
  • Getting Started
    • Processing IDE
    • Java vs Javascript
    • Review: Processing, Functions
    • HSB Color Mode
      • HSB Color Wheel
        • Example Code
      • HSB Color Palette Tool
    • Recursion
      • Recursion Call-Stack
      • Example Code
        • Example Code Feb 5 S20
        • Feb 12 Code
  • Project 1
    • Subjective Modeling of Emotions
    • Emotions represented using color, form, space
      • Kandinsky Color - Emotion
      • Emotional Intelligence
    • Project 1: PShapes
      • Example Code
      • Inspiration
    • PShape with Cutout - Inner Contour
    • VertexShape - Recursion
    • Project 1: Recursive Drawing
    • Project 1: Programmatic Variations in Color
      • Recursion with rotate, scale
      • Plan Region Size, Color
    • Map Function
    • Transforms for Mirroring
    • Project1-Steps
  • Grid Based Designs
    • Computational Design
      • Generative Design
    • Artist: Victor Vasarely
    • Grid Pattern Design
    • 1D - Array of PShapes for Grid Layout
      • Truchet Tiling
      • Example Code
    • PShapes in Grid Regions
    • Grid Region Logic
    • Pattern Preview - Transforms: Translate & Scale
  • Project 2
    • Project 2 - 2D Arrays for Gradient Logic
      • 2D Array Grid with Labels
    • Grid Patterns using 2D Array Indexes: i, j
      • Example Class Code
    • lerpColor( ) and map( ) Functions
    • Demo Lerp Colors
    • 2D Arrays with lerpColor
    • Create PShape 2D Array
    • Function: Populate2DArray( )
    • Function: DisplayShapeMatrix()
    • Transforms for Position, Rotation, Scale of ShapeMatrix Elements
    • Project 2 - Steps
    • Animation for ShapeMatrix
      • Animation w/Noise
  • Object Oriented Programming
    • Introduction to Objects
    • OOP vs Data-Flow
    • Button States
    • Buttons as Objects
      • Button Class
    • Create Object Instances
    • Button Types
    • Modeling Buttons: States and Events
    • OOP - Inheritance
    • OOP - Polymorphism
    • Child-Class: PImageButton
    • PShape - SVG Objects
    • Menu of Buttons
    • ButtonGroup - Final Version
    • Slider Controller
    • UML Class Diagram
  • Project 3
    • Project 3 - Logic, Steps
    • Example Code S20
      • Code Wed Apr 1
      • Code Wed Apr 8 v1
      • Code Wed Apr 8 v2
      • Code Mon Apr 13
      • Code Wed Apr 15
      • Code Mon Apr 20
      • Code Wed Apr 22
      • Code Mon Apr 27
      • Code Wed Apr 29
    • Project 3 - Class Definitions
      • Button
      • PImageButton
      • ButtonGroup
      • Pattern
        • PShapes - SVG, Vertex Shapes
        • Setting Colors For Patterns
        • Pattern - With Child-PShapes
      • Slider
      • Particles
  • Java Syntax
    • Java Syntax
      • Typed-Variables
      • Float - Integer Conversion Errors
      • Modulus
      • Functions
      • Object Reference Data Types
      • Arrays
        • Class Example Code
      • Switch-Case Statement
      • Ternary Operator
      • Class
      • Learning Science
    • UML Class Diagram
    • Glossary
  • Resources and References
    • Resources
    • Random Inspiration
      • Ulm School
      • Heart-Mind, Mind, Body
      • Statistical Uncertainty
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  1. Java Syntax
  2. Java Syntax

Modulus

PreviousFloat - Integer Conversion ErrorsNextFunctions

Last updated 5 years ago

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We'll use the integer version of Modulus in this course. In this case, modulo is an operator that calculates the remainder, for integer division ( long division ). Integer division calculates how many times the top number (numerator ) can be divided by the bottom number (divisor ). The modulus is the remaining value, and it is very useful in Computer Science.

Modulus Example:

int remainder = 7 % 4;
println( remainder ); //  remainder is 3

It's helpful to list out the modulus for a variety of values:

0 % 4 == 0 1 % 4 == 1 2 % 4 == 2 3 % 4 == 3 4 % 4 == 0 5 % 4 == 1 123 % 4 == 3

We can observe that anyNumber % 4 will have values that range between 0, 3. This is convenient because it is a 0 based range of values, which can be used to calculate array index values.

 anyNumber % arrayLength == valid array index   

Modulus Code Example - Array indexes:

The code below uses modulus to set values for the variable: index used in the draw function. index is calculated using frameCount, which is an increasing integer that tracks the number of frames that have been rendered since the program started. Modulus is helpful for arrays since it calculates a variable

color[] colors;

void setup(){
  size( 400, 400);
  colorMode(HSB, 360, 100, 100);
  colors = new color[3];//initilize:  how many elements
  colors[0] = color( 100, 100, 100);
  colors[1] = color( 200, 100, 100);
  colors[2] = color( 300, 100, 100);
  }

 void draw(){
   frameRate(2);
   int index = frameCount % 3;
   color tempColor = colors[index];
   fill(tempColor);
   rect( 0,0,width, height);
   println(frameCount);
 }
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