CS1335 Java and Processing
  • CS 1335 Computer Science 1
  • Getting Started
    • Processing IDE
    • Java vs Javascript
    • Review: Processing, Functions
    • HSB Color Mode
      • HSB Color Wheel
        • Example Code
      • HSB Color Palette Tool
    • Recursion
      • Recursion Call-Stack
      • Example Code
        • Example Code Feb 5 S20
        • Feb 12 Code
  • Project 1
    • Subjective Modeling of Emotions
    • Emotions represented using color, form, space
      • Kandinsky Color - Emotion
      • Emotional Intelligence
    • Project 1: PShapes
      • Example Code
      • Inspiration
    • PShape with Cutout - Inner Contour
    • VertexShape - Recursion
    • Project 1: Recursive Drawing
    • Project 1: Programmatic Variations in Color
      • Recursion with rotate, scale
      • Plan Region Size, Color
    • Map Function
    • Transforms for Mirroring
    • Project1-Steps
  • Grid Based Designs
    • Computational Design
      • Generative Design
    • Artist: Victor Vasarely
    • Grid Pattern Design
    • 1D - Array of PShapes for Grid Layout
      • Truchet Tiling
      • Example Code
    • PShapes in Grid Regions
    • Grid Region Logic
    • Pattern Preview - Transforms: Translate & Scale
  • Project 2
    • Project 2 - 2D Arrays for Gradient Logic
      • 2D Array Grid with Labels
    • Grid Patterns using 2D Array Indexes: i, j
      • Example Class Code
    • lerpColor( ) and map( ) Functions
    • Demo Lerp Colors
    • 2D Arrays with lerpColor
    • Create PShape 2D Array
    • Function: Populate2DArray( )
    • Function: DisplayShapeMatrix()
    • Transforms for Position, Rotation, Scale of ShapeMatrix Elements
    • Project 2 - Steps
    • Animation for ShapeMatrix
      • Animation w/Noise
  • Object Oriented Programming
    • Introduction to Objects
    • OOP vs Data-Flow
    • Button States
    • Buttons as Objects
      • Button Class
    • Create Object Instances
    • Button Types
    • Modeling Buttons: States and Events
    • OOP - Inheritance
    • OOP - Polymorphism
    • Child-Class: PImageButton
    • PShape - SVG Objects
    • Menu of Buttons
    • ButtonGroup - Final Version
    • Slider Controller
    • UML Class Diagram
  • Project 3
    • Project 3 - Logic, Steps
    • Example Code S20
      • Code Wed Apr 1
      • Code Wed Apr 8 v1
      • Code Wed Apr 8 v2
      • Code Mon Apr 13
      • Code Wed Apr 15
      • Code Mon Apr 20
      • Code Wed Apr 22
      • Code Mon Apr 27
      • Code Wed Apr 29
    • Project 3 - Class Definitions
      • Button
      • PImageButton
      • ButtonGroup
      • Pattern
        • PShapes - SVG, Vertex Shapes
        • Setting Colors For Patterns
        • Pattern - With Child-PShapes
      • Slider
      • Particles
  • Java Syntax
    • Java Syntax
      • Typed-Variables
      • Float - Integer Conversion Errors
      • Modulus
      • Functions
      • Object Reference Data Types
      • Arrays
        • Class Example Code
      • Switch-Case Statement
      • Ternary Operator
      • Class
      • Learning Science
    • UML Class Diagram
    • Glossary
  • Resources and References
    • Resources
    • Random Inspiration
      • Ulm School
      • Heart-Mind, Mind, Body
      • Statistical Uncertainty
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  1. Project 3
  2. Example Code S20

Code Wed Apr 1

Main Tab Code

Ball ball1; //declare the variable

//initialization
void setup(){
  size( 400, 400);
  colorMode(HSB, 360, 100, 100);
  //Ball( float x, float y, float size  ){
  ball1 = new Ball( 10, 10, 50, color(0)); //create the object instance
  ball1.speedX= 5; //to 
 }
 
 
void draw(){
  background(360);
  ball1.move();
  ball1.display();
}

Ball Class Tab Code

class Ball{
  //Properties, attributes, instance variables
  float x, y;  //location
  float size; 
  
  float speedX, speedY;
  color ballColor;
  
  //Initialization ( like setup)
  //Constructors - pass in parameters to initialize attributes
  Ball( float x, float y, float size  ){
    this.x = x; //this keyword refers to the object instance 
                //currently executing the code
    this.y  = y;
    this.size = size;
    //Hard-coded values not passed in as parameters
    speedX = 3;
    speedY = 2;
    ballColor = color( 280, 100, 100); //HSB
  }
  //overloaded constructors
  Ball( float x, float y, float size, color ballColor  ){
    this.x = x; //this keyword refers to the object instance 
                //currently executing the code
    this.y  = y;
    this.size = size;
    this.ballColor = ballColor;
    //Hard-coded values not passed in as parameters
    speedX = 3;
    speedY = 2;
     }
  
  //Behaviors - Methods, functions
  void move(){
    x += speedX;
    y += speedY;
  }
  
  void display(){
    fill( ballColor);
    ellipse(x, y, size, size);
   }
  
}  //end class
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