CS1335 Java and Processing
  • CS 1335 Computer Science 1
  • Getting Started
    • Processing IDE
    • Java vs Javascript
    • Review: Processing, Functions
    • HSB Color Mode
      • HSB Color Wheel
        • Example Code
      • HSB Color Palette Tool
    • Recursion
      • Recursion Call-Stack
      • Example Code
        • Example Code Feb 5 S20
        • Feb 12 Code
  • Project 1
    • Subjective Modeling of Emotions
    • Emotions represented using color, form, space
      • Kandinsky Color - Emotion
      • Emotional Intelligence
    • Project 1: PShapes
      • Example Code
      • Inspiration
    • PShape with Cutout - Inner Contour
    • VertexShape - Recursion
    • Project 1: Recursive Drawing
    • Project 1: Programmatic Variations in Color
      • Recursion with rotate, scale
      • Plan Region Size, Color
    • Map Function
    • Transforms for Mirroring
    • Project1-Steps
  • Grid Based Designs
    • Computational Design
      • Generative Design
    • Artist: Victor Vasarely
    • Grid Pattern Design
    • 1D - Array of PShapes for Grid Layout
      • Truchet Tiling
      • Example Code
    • PShapes in Grid Regions
    • Grid Region Logic
    • Pattern Preview - Transforms: Translate & Scale
  • Project 2
    • Project 2 - 2D Arrays for Gradient Logic
      • 2D Array Grid with Labels
    • Grid Patterns using 2D Array Indexes: i, j
      • Example Class Code
    • lerpColor( ) and map( ) Functions
    • Demo Lerp Colors
    • 2D Arrays with lerpColor
    • Create PShape 2D Array
    • Function: Populate2DArray( )
    • Function: DisplayShapeMatrix()
    • Transforms for Position, Rotation, Scale of ShapeMatrix Elements
    • Project 2 - Steps
    • Animation for ShapeMatrix
      • Animation w/Noise
  • Object Oriented Programming
    • Introduction to Objects
    • OOP vs Data-Flow
    • Button States
    • Buttons as Objects
      • Button Class
    • Create Object Instances
    • Button Types
    • Modeling Buttons: States and Events
    • OOP - Inheritance
    • OOP - Polymorphism
    • Child-Class: PImageButton
    • PShape - SVG Objects
    • Menu of Buttons
    • ButtonGroup - Final Version
    • Slider Controller
    • UML Class Diagram
  • Project 3
    • Project 3 - Logic, Steps
    • Example Code S20
      • Code Wed Apr 1
      • Code Wed Apr 8 v1
      • Code Wed Apr 8 v2
      • Code Mon Apr 13
      • Code Wed Apr 15
      • Code Mon Apr 20
      • Code Wed Apr 22
      • Code Mon Apr 27
      • Code Wed Apr 29
    • Project 3 - Class Definitions
      • Button
      • PImageButton
      • ButtonGroup
      • Pattern
        • PShapes - SVG, Vertex Shapes
        • Setting Colors For Patterns
        • Pattern - With Child-PShapes
      • Slider
      • Particles
  • Java Syntax
    • Java Syntax
      • Typed-Variables
      • Float - Integer Conversion Errors
      • Modulus
      • Functions
      • Object Reference Data Types
      • Arrays
        • Class Example Code
      • Switch-Case Statement
      • Ternary Operator
      • Class
      • Learning Science
    • UML Class Diagram
    • Glossary
  • Resources and References
    • Resources
    • Random Inspiration
      • Ulm School
      • Heart-Mind, Mind, Body
      • Statistical Uncertainty
Powered by GitBook
On this page

Was this helpful?

  1. Project 3
  2. Example Code S20

Code Wed Apr 8 v2

First versions of code for Project 3

Main Tab - Version 1

//Main Tab
//Make objects, objects call methods

//Make an object instance

Button btn1;//declare the variable as global - btn is null

void setup(){
  size( 600, 600);
  colorMode(HSB, 360, 100, 100);
  // Button( float x, float y, float w, float h, String label  )
  btn1 = new Button( 20, 20, 100, 50, "Hello");  //initialize
}

void draw(){
  btn1.display();
  
  fill( color( 280, 100, 100));
  rect( 150, 50, 100 ,50);
  
 }
 
 void mouseClicked(){
   btn1.clicked( mouseX, mouseY);
 }

Button Class version 1

Does not include code for text label

class Button{
  
  //Variables, Properties, Data stored in memory
  float x,y;   //position
  float w, h; //size
  String label;
  
  color selectedColor, defaultColor, currentColor; //HSB
  
  boolean selected;  //false by default
  
  //Constructors
  Button( float x, float y, float w, float h, String label  ){
    this.x = x;
    this.y = y;
    this.w = w;
    this.h = h;
    this.label = label;
    
    selectedColor = color( 280, 100, 100); //purple
    defaultColor = color( 280, 80,80);//dull, dark version
    currentColor = defaultColor;
    
    selected = false; //button starts in off state
  } //end constructor
  
  //METHODS , functions an object can execute for behaviour
  
  void display(  ){
    fill(currentColor);
    //TODO text for label
     rect( x, y, w, h); 
  }
  
   void clicked( int mx, int my){  //mouseX, mouseY
   println("btn has been clicked");
    if( mx > x && mx < x+w && my> y && my< y+h){  //mouse is inside button box
      selected = !selected; //toggle the value 
      if( selected){
        currentColor = selectedColor;
      }else{
        currentColor = defaultColor;
      } //end else
    }//if 
  } //clicked method
    
}//end class
PreviousCode Wed Apr 8 v1NextCode Mon Apr 13

Last updated 5 years ago

Was this helpful?