CS1335 Java and Processing
  • CS 1335 Computer Science 1
  • Getting Started
    • Processing IDE
    • Java vs Javascript
    • Review: Processing, Functions
    • HSB Color Mode
      • HSB Color Wheel
        • Example Code
      • HSB Color Palette Tool
    • Recursion
      • Recursion Call-Stack
      • Example Code
        • Example Code Feb 5 S20
        • Feb 12 Code
  • Project 1
    • Subjective Modeling of Emotions
    • Emotions represented using color, form, space
      • Kandinsky Color - Emotion
      • Emotional Intelligence
    • Project 1: PShapes
      • Example Code
      • Inspiration
    • PShape with Cutout - Inner Contour
    • VertexShape - Recursion
    • Project 1: Recursive Drawing
    • Project 1: Programmatic Variations in Color
      • Recursion with rotate, scale
      • Plan Region Size, Color
    • Map Function
    • Transforms for Mirroring
    • Project1-Steps
  • Grid Based Designs
    • Computational Design
      • Generative Design
    • Artist: Victor Vasarely
    • Grid Pattern Design
    • 1D - Array of PShapes for Grid Layout
      • Truchet Tiling
      • Example Code
    • PShapes in Grid Regions
    • Grid Region Logic
    • Pattern Preview - Transforms: Translate & Scale
  • Project 2
    • Project 2 - 2D Arrays for Gradient Logic
      • 2D Array Grid with Labels
    • Grid Patterns using 2D Array Indexes: i, j
      • Example Class Code
    • lerpColor( ) and map( ) Functions
    • Demo Lerp Colors
    • 2D Arrays with lerpColor
    • Create PShape 2D Array
    • Function: Populate2DArray( )
    • Function: DisplayShapeMatrix()
    • Transforms for Position, Rotation, Scale of ShapeMatrix Elements
    • Project 2 - Steps
    • Animation for ShapeMatrix
      • Animation w/Noise
  • Object Oriented Programming
    • Introduction to Objects
    • OOP vs Data-Flow
    • Button States
    • Buttons as Objects
      • Button Class
    • Create Object Instances
    • Button Types
    • Modeling Buttons: States and Events
    • OOP - Inheritance
    • OOP - Polymorphism
    • Child-Class: PImageButton
    • PShape - SVG Objects
    • Menu of Buttons
    • ButtonGroup - Final Version
    • Slider Controller
    • UML Class Diagram
  • Project 3
    • Project 3 - Logic, Steps
    • Example Code S20
      • Code Wed Apr 1
      • Code Wed Apr 8 v1
      • Code Wed Apr 8 v2
      • Code Mon Apr 13
      • Code Wed Apr 15
      • Code Mon Apr 20
      • Code Wed Apr 22
      • Code Mon Apr 27
      • Code Wed Apr 29
    • Project 3 - Class Definitions
      • Button
      • PImageButton
      • ButtonGroup
      • Pattern
        • PShapes - SVG, Vertex Shapes
        • Setting Colors For Patterns
        • Pattern - With Child-PShapes
      • Slider
      • Particles
  • Java Syntax
    • Java Syntax
      • Typed-Variables
      • Float - Integer Conversion Errors
      • Modulus
      • Functions
      • Object Reference Data Types
      • Arrays
        • Class Example Code
      • Switch-Case Statement
      • Ternary Operator
      • Class
      • Learning Science
    • UML Class Diagram
    • Glossary
  • Resources and References
    • Resources
    • Random Inspiration
      • Ulm School
      • Heart-Mind, Mind, Body
      • Statistical Uncertainty
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  • Example Usage
  • ButtonGroup Class Definition

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  1. Project 3
  2. Project 3 - Class Definitions

ButtonGroup

The ButtonGroup class manages an array of Button objects, only 1 button can be selected at any time. The variable: activeButton provides the index of the currently selected Button object.

Example Usage

//main tab 
//create buttons by specifying x, y, w, h and 2 colors for each Button.

Button[] buttons = new Button[3]; //declare button array
   buttons[0] = new Button( 10, 10, 100, 100, color1, color2, "P1");
   buttons[1] = new Button( 10, 120, 100, 100, color1, color2, "P2");
   ButtonGroup buttonGroup = new ButtonGroup( buttons);
}

buttonGroup.display();  //displays each button

buttonGroup.clicked( mouseX, mouseY); //manages button selection logic

ButtonGroup Class Definition

//add comments
class ButtonGroup{

  //PROPERTIES

  Button[] buttons;
  int activeBtnIndex;

  //CONSTRUCTORS

  //add comments
  ButtonGroup(Button[] buttons){
    this.buttons = buttons;
    activeBtnIndex = 0;  //start with no button selected 
  }

  //METHODS

  //add comments
  void display(){
    for( int i=0; i< buttons.length; i++){
      buttons[i].display();
    }
  }

  //add comments
  boolean clicked(int mx, int my){
    boolean isChanged = false; //has a new button been selected
     for( int i=0; i< buttons.length; i++){
        if( buttons[i].selected == false){  //if buttons[i] was not previously selected
             buttons[i].clicked(mx, my); //check to see if it's been clicked
             if( buttons[i].selected == true){  // if it's now selected
                 isChanged = true;
                 activeBtnIndex = i;
               for( int j=0; j< buttons.length; j++){  //for all other buttons
                 if( i != j){    
                   buttons[j].reset() ;  //turn the buttons off
                 }
               } 
             }
        }

     }  
     return isChanged;
  }//end clicked method 

} // end class ButtonGroup
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Last updated 5 years ago

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