References and Resources

References

  1. Crawford, Chris (2012-12-12). Chris Crawford on Interactive Storytelling (2nd Edition) (p. 161). Pearson Education. Kindle Edition.

  2. Miles, Rob. C# Programming Yellow Book Exellent C# Book, Free online / download pdf-version.

Visual Guide To Level Design - For Multiplayer Games: Bobby Ross

Game Mechanics - Advanced Game Design: Dormans, Adams. 2012

Advanced Game Design, Sellers, Michael

Unity Package Files - Used in Course:

Updated Apr. 12 2019

ScriptableObject Factory - box.com

Scriptable Object Factory Article: Lior Tal

InventorySystem - Updated Code Files: Apr 10,2019

InventoryDisplay Prefab Package S19

Simplified MiniGame - Project3

Unity 2D Game Design Tutorials:

David Arcila - Game Design Resources

Unity Cheat Sheet

Unity Tutorials - RayWenderlich.com

Unity 2D Character Animation Tutorial - John Stejskal

Sprite Sheet Animation Tutorial

Ground-Check Tutorial

Unity Animator Tutorial Player Sprite Sheeet: Link to download and Tutorial: https://www.youtube.com/watch?v=TU6wflRqT5Q

Delegates Tutorials: Juan Gomez on UnityDojo

CSV File Tutorial To Import Data from a CSV File:

Pixelnest 2D Game Tutorial: Scrolling-Shooter,Parallax, Scrolling Background, Shooting Projectiles, etc.

Saving Player Data:

Saving World Objects: Sitepoint Tutorial

Turn-Based RPG Battle

Unity Scriptable Object Factory

http://www.tallior.com/unity-scriptableobject-factory/

Public Domain 2-D Game Assets:

GameArt 2D - (Used in Class Demo Project)

Daniel Cook's Planet Cute

Glitch Garden

Free Fantasy Maps

Open Game Art

Open Game Art Bundle

WidgetWorx - SpriteLib

Random Game-World Generator

Fantasy Map Tutorial and Resources

Jessee Freeman

Windows Platformer Game Starter Kit https://assetstore.unity.com/packages/2d/gui/icons/tiny-fantasy-icons-99722#description - Inventory Asset - icons - vespa warrior

Also: Search the Unity Asset Store for: Unity 2D-Platformer Tutorial Assets

In Class -Zombie Game Items:

Tutorial - Dialog System:

From: http://opengameart.org/users/osmic

http://www.villeseppanen.com

My game art portfolio. 2D, 3D and UI graphics. Art by Osmic

Zombie Textures Download Link

Hero's Journey

[Summary from Myth and the Movie -Christopher Vogler](http://www.tlu.ee/~rajaleid/montaazh/Hero's Journey Arch.pdf)

Story Generator Ideas

Rules for Story-Telling: Pixar, Emily Coats:

Pixar: 6 Rules of StoryTelling

  • Rule #14 — Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

  • Rule #1 — You admire a character for trying, more than for their successes.

  • Rule #16 — What- are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

  • Rule #15 — If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

  • Rule #4 — Once upon a time there was . Every day, . One day . Because of that, . Because of that, . Until finally .

  • Rule #12 — Discount the first thing that comes to mind. And the 2nd, 3rd, 4th, 5th — get the obvious out of the way. Surprise yourself.

  • Rule #7 — Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

Emoji Story Prompts

Create-Your-Own Story Ideas

CYOA - Templates

Branched Learning Scenarios

Adventure Games - Articles

Character Development Discussion

Creating Atmosphere

HerStory

Narrative Structure

Game Design Concepts - ch1

Critical Vocabulary for Games - Costikyan

Standard Patterns in Choice-Based Games

WebToons a New Form For Graphic Narrative

AI Story Generators

Tutorials

2D Camera Tutorial

Behavior Tree and Utility AI Comparision

Behavior Tree Tutorial

Advice for Living

Advice for Conducting an Interview: Alicia Kennedy

"I’ve begun to add the question “How do you define abundance?” because the concept of “abundance” keeps working its way into my own writing—how we define it, yes, as well as how to cultivate it and how to reframe it in a world that tries to tell us abundance looks one way, means one thing."

"I want to honor the subjects that drive the guest’s life while also bringing something different to it, something less anticipated." Alicia Kennedy

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