Unity Editor Windows
Last updated
Last updated
The Unity Editor has several windows which can be arranged in a variety of layouts. The image below shows the default window-panel layout, with description provided for each panel in the sections below. See Unity Manual: Unity's Interface
Hierarchy Panel - this panel contains all gameObjects for the currently viewed scene. Nested objects have parent-child relationship with respect to transforms, such that moving a Parent object will cause the same relative movement in any Child gameObjects. Parent-child relationships can be used to access gameObjects in scripts / code.
Scene View - this window allows constructing details of a scene by adding, modifying gameObjects. When the editor is in play-mode, the Game view becomes active instead of the scene view in the default layout. You can manually select the Scene-view tab to see edit-mode details of gameObjects.
Toolbar - buttons allow movement / scaling / rotation of gameObjects - See links below for keyboard hot-keys: Q - pan, W - move, E - Rotate, R - Scale, T- Rect Tool (resize)
Inspector Panel - provides editable details of components for the gameObject currently selected in the hierarchy, or for selected gameAssets
Project Panel - Displays file-system assets folder where custom folders, scripts, textures, prefabs are stored.
Play controls - Allows starting,pausing, etc of the current Unity Scene. When in play-mode, scenes may be switched due to game or user events.
Game View - Tab - Toggle the GameView tab to see the camera-view of a scene. This is the view displayed when in play-mode. It is often helpful to toggle back to Scene-view when in play mode, so see edit-mode version of gameObjects.
See Tutorials on www.raywenderlich.com for Keyboard Shortcuts, etc.